![]() ![]() Heck, one part of the final dungeon is a character randomly teleporting you into a time/space anomaly and then explaining everything ever.Īnd then after the final dungeon three ghosts show up for no reason and you need to talk to them to understand everything else ever. "It wasn't what I wanted" and "It's bad" are two completely different things.īoth major plot points and thematic elements are extremely sparse through most of the game only to suddenly be dumped onto your head by the truckload. The fact that it doesn't mean your definition of what a Chrono Trigger sequel "should" have been does not make it a bad game - or even a bad Chrono Trigger sequel. It's hard to get more heavy-handed than that.Ĭ) Chrono Cross obviously isn't a direct sequel to Chrono Trigger, but it's plot hinges on the two hanging plot threads left by Chrono Trigger: 1) What happened to Schala? and 2) What about the Time Paradox caused by preventing the Bad Future by killing Lavos after you decided to kill Lavos because you saw the Bad Future? So the stories are definitely related by more than just setting.ĭ) Chrono Cross stands perfectly well on its own merits. I mean, seriously, the Chrono Cross party murders Fate. Chrono Cross is about seeing a Bad Past and saying Screw Destiny. Chrono Trigger is about seeing a Bad Future and saying Screw Destiny. Porre took over Guardia, yes, but you could just as easily assume that the CT cast were off having other adventures when it happened, or are leading La Résistance against Porre occupation, or basically anything else you like, rather than assuming they're dead and lambasting Chrono Cross for "killing" them.ī) Chrono Cross does not reverse Chrono Trigger's main theme. Or how about making the game based around Dalton stealing your time machine and messing with history? Heck, any sequel involving Chrono and the gang would have been better than what we got.Ī) Chrono Cross does not kill off the Chrono Trigger main characters (except possibly Robo - depends if his AI was copy/pasted or cut/pasted). Heck, you could even have him team up with his younger brat self (because I think that a time-travel clone like that was something that both Chrono games really missed out on). For instance, what if we had a game starring Magus as the protagonist, with the story involving his attempts to rescue his sister from wherever it is she ended up after Zeal fell to ruin. Its a shame too, because I can think of some kickass scenarios for a proper Chrono Trigger sequel. Also, other details really bugged me, like how Schala's hair was turned blonde just to make the whole ridiculous Kid = Schala's clone thing work, the fact that they basically shoved Lynx onto the sidelines just to make you fight Lavos in the end, and the fact that the series main selling point (the Time Travel) was removed from the game.Īll in all, Chrono Cross is really not a sequel to the Chrono Trigger game, but to its spin-off, Radical Dreamers, and they should have marketed it as such. Its like the story of Chrono Trigger never actually happened, so all the time you invested playing the game was pointless in the end. I mean, its one thing for your characters to get killed off, or for the bad ending to turn out to be the canon one, but this is on a whole different level. Not only does Cross not even feature the character that the game is named after beyond him showing up as a weird ghost, the game erases my beloved Chrono Trigger characters from all of existence. ![]() Namely, the fact that they marketed this game as a sequel to Chrono Trigger, yet in reality it is no such thing. So I just finished playing these two games, and frankly just had to go and rant a bit about Chrono Cross. Obviously this thread is full of spoilers. ![]()
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